The editorial to the 2025 issue of the journal examines the material dimensions of analog role-playing games under the theme “Tools of the Trade.” Extending last year’s discussion on access and accessibility, this issue examines how objects, environments, and technologies co-produce play. Drawing on a relational-materialist perspective, it argues that dice, rulebooks, costumes, props, and even AI tools act as collaborators rather than mere accessories, shaping creativity, inclusivity, and learning. From accessible rulebook design and embodied storytelling in larps to the integration of digital systems in live play, the featured contributions investigate diverse forms of material agency. Together, they reveal how the tangible and intangible intertwine in analog gaming, inviting readers to rethink the tools, practices, and relationships that sustain the field.