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No. 6Tools of the Trade: Props, Techniques, and Inspirations for Analog Role-Playing

Published November 22, 2025

Issue description

The sixth issue of the Japanese Journal of Analog Role-Playing Game Studies (JARPS) explores the theme “Tools of the Trade: Props, Techniques, and Inspirations for Analog Role-Playing.” Building on last year’s focus on access and accessibility, this issue examines how tools — not only physical objects like dice, rulebooks, or costumes, but also techniques, hybrid infrastructures, and even AI applications — co-constitute role-playing as a social practice. Drawing from actor-network theory and relational-materialist approaches, the editorial foregrounds the idea that material artifacts are not passive instruments but active collaborators in play.

The contributions to this issue highlight how analog role-playing games are shaped through tools and materials, from the layout of rulebooks to the performative design of escape rooms. Several articles examine how physical objects, spatial arrangements, and game components influence accessibility, creativity, and the dynamics of play. Others explore how hybrid forms, such as campaign board games or AI-supported larps, blur the boundaries between digital and analog media while fostering new modes of engagement. Collectively, these studies reveal the entanglement of tools, techniques, and players in the co-creation of role-playing experiences.

This issue builds on a materialist perspective to demonstrate how even mundane or overlooked elements — such as lamps, pencils, software, or classroom furniture — can co-produce the narrative and social dimensions of play. It invites readers to reflect on the material foundations of analog gaming and reconsider what constitutes essential elements in shaping inclusive, meaningful, and transformative game experiences.

Please note: DOIs and PDF links do not yet work (as of 2025/11/22). Please have a look at the preprint page for the PDFs.

Theoretical Article