JARPS 2024 Symposium (online)
Save the date for a 3-hour conference on analog roleplaying games, featuring the 2024 special issue of The Japanese Journal of Analog Role-Playing Game Studies (JARPS) on access and accessibility and organized in collaboration with Game in Lab.
A detailed program and information on how to register will follow in the coming days.
Date: 2024/11/23
Time: 12:00-15:00 CET | 20:00-23:00 JST
This year’s symposium explores the multifaceted challenges and innovative solutions surrounding cultural, cognitive, and physical accessibility in analog gaming, fostering a more inclusive and diverse gaming community.
Access and accessibility in gaming are vast and complex issues, from the production of game texts, images, mechanics, and material to their reception and appropriation by players and gaming spaces. We seek to explore how barriers come up, are faced by players and/or broken to make games more inclusive, not only for players with disabilities but also for those from diverse cultural, linguistic, and socio-economic backgrounds. Topics of interest include, but are not limited to, translation/localization, adaptive game mechanics for players with different abilities, representation of diverse cultures and identities in game narratives, and the physical design of gaming materials and spaces to accommodate diverse needs.
The 2024 JARPS Symposium features presentations from scholars and practitioners worldwide dealing with various aspects of inclusivity and accessibility (detailed program available after registration). The presentations are based on articles submitted to the 2024 special issue of the journal, entitled " Welcome to Join: Exploring Access and Accessibility in Analog Role-Playing Games."
- Access and Accessibility — B.-O. Kamm, M. Freudenthal (editors)
- A Case Study in Increasing Empathy towards Deaf People using the Role-Playing Game Sign — P. Clynes
- Potential Use of TRPGs in After-School Daycare Services: An Examination Based on Staff Interview Surveys — G. Kinoshita & T. Tanji
- Autistic Social Advocacy as Accessibility in TRPGs — P. Jung
- Inclusion in Larp: Between Challenge and the Experience of Limits — B. Butzen
- Reimagining Calibration Frameworks Through Crip Theory — B. Livesey-Stephens
- The Influence of Educators' Tabletop Role-Playing Games Familiarity on the Implementation of Larps in Adult Education — I. Tsiaras & V. Neofotistos
- Deprogramming Indiana Jones: Anti-Colonialist DMing with Kids — M. Cullinan
- Enjoy the Silence: A Discussion around Players’ Experience and Emotional Accessibility in Alice is Missing — J.-C. Ray, R. Chartrand, K. Güngör
With simultaneous interpretation between Japanese and English.
Registration
Please register here (free) to receive the Zoom and Discord links.
If you have trouble registering, please do not hesitate to contact us at symposium@jarps.net.
Further Note (linked event)
This year, the symposium partners with the eduRPG Barcamp, an open and participatory workshop-event about educational role-playing games (RPGs), in which participants provide the content. The Barcamp is held in German, but if requested, sessions will be held in English.
The Barcamp eduRPG team invites JARPS symposium participants to a get-together after the symposium to discuss and exchange ideas and questions about the presentations. We will meet in the eduRPG Zoom meeting from 3.30 pm to 4.30 pm, and we would be happy to see you there! Zoom and registration links are provided on the JARPS symposium event page.